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new level editor
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Aug 30 2010, 2:58 PM EDT by
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Thread started: Aug 30 2010, 2:58 PM EDT
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now you can make puzzle levels. and make strange puzzles like you need to find the starite by getting through mario things ( like eating plants and pipes) you can also change things like make the turtle fly up when you go near it, or grows when the starite appears, etc.
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new glueing system
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Jun 21 2010, 11:07 PM EDT by
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Thread started: Jun 21 2010, 11:07 PM EDT
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In super scribblenauts I believe you can put glue/screws at any point on an object (glue is anywhere on sides, screws are anywhere not on sides) They are not at set points.
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New physics
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Jun 12 2010, 5:50 PM EDT by
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Thread started: May 23 2010, 9:36 AM EDT
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In Super Scribblenauts the physics of larger and smaller objects will also be improved.
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Last Reply:
RE: New physics
By: ,
Jun 12 2010, 5:50 PM EDT
There will always be glitches in a game this crazy. This hopefully means no crazy items jumping up and down.
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New controls.
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Jun 12 2010, 5:47 PM EDT by
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Thread started: May 22 2010, 5:47 PM EDT
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In Super Scribblenauts it's confirmed that you can control the game with the directional pad and the a, b, x, and y buttons.
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Last Reply:
RE: New controls.
By: ,
Jun 12 2010, 5:47 PM EDT
What might be more interesting is if you'll be allowed to manually control more than just Maxwell. I assume that you will be allowed to not only control Maxwell with the D-Pad, but also anything Maxwell is riding (skateboard, car, T-REX!). What else might you be able to control while riding those beasts? I'm hoping in addition to moving back and forth with the D-pad, you'll be able to use perhaps down on the D-pad to kick opponents, Up on the D-pad to bite. This has the potential to make it feel like you're really fighting with your ride.
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New Start.
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May 25 2010, 3:24 PM EDT by
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Thread started: May 25 2010, 3:24 PM EDT
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As you can see from some of the photos, the button which you start the game from the sandbox will change. Instead of it being a star-shaped button, it will be like this: ________ /________|
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No More Worlds.
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May 24 2010, 8:57 PM EDT by
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Thread started: May 24 2010, 8:57 PM EDT
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In Super Scribblenauts the different categorized worlds (Ancient, Mish Mash, etc.) will be replaced with a constellation of levels. This is because Jeremiah Slackza said this would restrain level making creativity for the team when working with a set theme.
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Unlike Golf...
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May 24 2010, 8:52 PM EDT by
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Thread started: May 24 2010, 8:52 PM EDT
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In the Scribblenauts sequel there will be no more par because of creativity purposes. Jeremiah Slackza states that the par restrained the player's creativity.
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Save Feature
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May 23 2010, 11:19 PM EDT by
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Thread started: May 23 2010, 9:28 AM EDT
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It is stated that if your playing around in the sandbox area of Super Scribblenauts and make something, the game saves when you shut it off so when you come back to it, all of your stuff will still be there!
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Cameras
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May 23 2010, 9:33 AM EDT by
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Thread started: May 23 2010, 9:33 AM EDT
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Remember the last time you looked around with the camera in the original Scribblenauts? Remember how if you looked at something away from Maxwell with the camera, only to find out that the camera just snaps back to Maxwell after a few seconds of inactivity? That can get really annoying when your dealing with something Maxwell can't get close to. So that's why in Super Scribblenauts there will be a little button you press on the touch screen to make the camera snap back to Maxwell only when you want it to!
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Fire away!!!
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May 22 2010, 6:35 PM EDT by
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Thread started: May 22 2010, 6:35 PM EDT
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Nintendo Power also states that now you can put an object into a cannon and fire it in Super Scribblenauts! Finally I can take on a pirate army with my awesome hamster cannons!
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AWESOME
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May 7 2010, 6:24 PM EDT by
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Thread started: May 7 2010, 6:24 PM EDT
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all i know is that it will be AWESOME!
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